Oblivion Installation Directory Steam



This is incredibly hard to do, hope you enjoy also know that the Modding Series will start some time this weekend!OBSE - to l. How do I make Oblivion Mods work with the Steam Version? - posted in Oblivion Mod Troubleshooting: I stupidly chose to download on Steam instead of what I was familiar with. I cant get the Steam version to recognize that I have mods, nor does it work with Nexus mod Manager. It just goes Hurrr derp, dont see any mods! More or less. Is there a way to make it work, or am I just screwed?

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  • 1Install Directory
  • 3Application Data
  • 4My Games

Install Directory[edit]

  • Where you installed Oblivion to. Contains game and launcher executables, and TESCS (CS4) mod editor
  • English Default: Program FilesBethesda SoftworksOblivion

Oblivion_default.ini[edit]

Oblivion mod manager installation
  • The default version of the file saved to your game configuration.
  • Note: This seems to be the only ini file with such a prototype. I.e., neither Blend.ini nor ConstructionSet.ini have matching default files.

Steam Workshop Oblivion Mods

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Data Directory[edit]

  • Oblivion's shared data files, including: mod data files, BSA archives, separate resource files (meshes, textures, etc.)
  • English Default:Install DirectoryData
  • Location determined by SLocalMasterPath in Oblivion.ini, which is 'Data' by default.

Oblivion Directory Steam

Application Data[edit]

  • English Default: Documents and SettingsUSERLocal SettingsApplication DataOblivion
  • More generally: LOCALAPPDATAOblivion
    • Programmers can get the value of LOCALAPPDATA using the SHGetFolderPath API function. The registry should not be used the get the value of LOCALAPPDATA.
    • Users can open the folder by entering %USERPROFILE%Local SettingsApplication DataOblivion into Start>Run
  • Note that this is typically a hidden folder. In Explorer, use Tools: Folder Options: View: Hidden Files and Folders to reveal hidden folders.

Where Is Installation Directory

DLCList.txt[edit]

  • This file is used by Oblivion to keep track of your downloaded content.
  • After the header, downloaded content is listed??

Plugins.txt[edit]

  • This file is used to tell Oblivion which data files to load.
  • After the header, selected plugins are listed in (case insensitive) alphabetical order.

My Games[edit]

  • English Default: Documents and SettingsUSERMy DocumentsMy GamesOblivion
  • More generally: PERSONALMy GamesOblivion
    • Note that 'My Games' does not localize.
    • Programmers can use the aforementioned SHGetFolderPath API function to get the value of PERSONAL. As above, the registry should not be used.

BlendSettings.ini[edit]

  • Seems to be a subset of game configuration, related to hit handling for combat.

Elder Scrolls Oblivion Steam

ConstructionSet.ini[edit]

  • Construction Set (CS4) configuration.

Oblivion.ini[edit]

  • Game configuration.

EditorWarnings.txt[edit]

  • Log of warnings from current session of CS4 Editor.

RendererInfo.txt[edit]

Oblivion Installation Directory Steam Installer

  • Programmer-oriented data dump about the current GPU model, driver version and some important graphics settings in the game. The PC version of the game contains a lot of code to support different graphics hardware, and this dump tells a developer which parts of that internal code is currently being used for rendering.

DLCList.txt[edit]

Oblivion Installation Directory Steam Free

  • According to the file itself 'This file is used by Oblivion to keep track of your downloaded content. Please do not modify this file.'
  • The file goes on to list the ESPs you have purchased in a consecutive list much like Oblivion.ini/Oblivion_default.ini.

Saves[edit]

  • You save games as ess files.
  • English Default:My GamesSaves
  • Location determined by SLocalSavePath in Oblivion.ini, which is 'Saves' by default.
    • Note: There is also a bUseMyGamesDirectory setting in Oblivion.ini, changing this has an effect only if the value of PERSONAL has been changed from its default value.
  • autosave.ess: Your autosave file.
  • autosave.bak: Your immediately previous autosave file.
    • Presumably you could revert to this if the latest autosave is bad.
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